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BUS 191 — Fundamentals of Game Design

Quarter: Spring
Instructor(s): Stone Librande
Duration: 1 day
Location: On-campus
Date(s): Apr 5
Class Recording Available: No
Class Meeting Day: Saturday
Grade Restriction: NGR only; no credit/letter grade
Class Meeting Time: 10:00 am—4:00 pm (PT)
Tuition: $395
   
Refund Deadline: Mar 29
 
Unit(s): 0
   
Enrollment Limit: 25
  
Status: Registration opens Feb 24, 8:30 am (PT)
 
Quarter: Spring
Day: Saturday
Duration: 1 day
Time: 10:00 am—4:00 pm (PT)
Date(s): Apr 5
Unit(s): 0
Location: On-campus
 
Tuition: $395
 
Refund Deadline: Mar 29
 
Instructor(s): Stone Librande
 
Grade Restriction: NGR only; no credit/letter grade
 
Enrollment Limit: 25
 
Recording Available: No
 
Status: Registration opens Feb 24, 8:30 am (PT)
 
Game designers need to test their ideas quickly and efficiently before committing significant resources. This course teaches you how to use simple prototyping tools to develop game concepts without coding or artistic assets, enabling rapid iteration and feedback. Students will explore a game design framework covering goals, opposition, decisions, rules, and interaction patterns while learning to create compelling one-page design documents to communicate their vision to production, marketing, and engineering teams. Practical exercises will focus on prototyping a fictional game concept, emphasizing emotional engagement and core gameplay mechanics. Throughout the course, you will consider real-world constraints like audience needs, platform limitations, and budget challenges. You will leave the course able to validate game ideas efficiently and align teams through practical prototyping techniques, giving you the skills to reduce risk in game development. This course is ideal for aspiring designers or professionals seeking to enhance their pre-production abilities.

STONE LIBRANDE
Video Game Designer

Stone Librande is a senior designer in the R&D group at Riot Games and has worked in the video game industry for 25 years on games such as SimCity, Spore, and Diablo III. He also teaches game design courses at Carnegie Mellon and runs design seminars around the world. An avid board game inventor, Stone has published two games: Mechs vs. Minions and Alakazam! The Game of Dueling Wizards.

Textbooks for this course:

There are no required textbooks; however, some fee-based online readings may be assigned.