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DSN 40 — Design for Play: Turning Ideas into Meaningful Action

Quarter: Summer
Instructor(s): Brendan Boyle
Duration: 8 weeks
Location: On-campus
Date(s): Jun 26—Aug 14
Class Recording Available: No
Class Meeting Day: Thursdays
Grade Restriction: No letter grade
Class Meeting Time: 6:30—8:20 pm (PT)
Tuition: $465
   
Refund Deadline: Jun 28
 
Unit(s): 1
   
Enrollment Limit: 45
  
Status: Open
 
Quarter: Summer
Day: Thursdays
Duration: 8 weeks
Time: 6:30—8:20 pm (PT)
Date(s): Jun 26—Aug 14
Unit(s): 1
Location: On-campus
 
Tuition: $465
 
Refund Deadline: Jun 28
 
Instructor(s): Brendan Boyle
 
Grade Restriction: No letter grade
 
Enrollment Limit: 45
 
Recording Available: No
 
Status: Open
 
 
Play is a powerful catalyst for creativity, connection, and resilience. At a time when so much information around us feels overwhelming, this course explores how play can transform the way we design products, services, and experiences, making them more engaging and impactful. Taught by a Stanford d.school instructor and toy inventor, this course—adapted from a popular offering for Stanford undergraduates—explores how a playful mindset fuels creativity and drives productive thinking, leading to the best ideas. Working collaboratively using interactive workshops and creative prototyping, participants will experiment with playful thinking to solve real-world design challenges while learning to infuse their work with joy, trust, and engagement. Along the way, we will examine how play drives innovation in industries from education to healthcare. Open to all experience levels, this course provides practical strategies for moving from abstract ideas to tangible designs—whether you’re building a toy, designing an app, or reimagining a customer experience.

BRENDAN BOYLE
Founder, IDEO Play Lab

Brendan Boyle is a toy inventor and the founder of the IDEO Play Lab. He has taught courses at Stanford d.school. He believes that play is the key to innovation and has spoken to creative leaders, entrepreneurs, and students about the importance of playful exploration and risk-taking. He has invented over 250 items that have hit the market and is a keynote speaker.